Our review of Carpe Diem, what we have to say about designer Stefan Feld’s robust game collection. In this game with a medium difficulty level, you move tiles through your Roman area to score the most points. Players have a 6×6 grid surrounded by a frame that defines a random victory condition for scoring. Players take turns collecting a tile in their personal area. Some upgrades are obtained by combining multiple tiles, and some have their own effects.
We took into account gameplay, replayability, player interaction, quality, graphics and style to create an overall rating for our Carpe Diem review. See the breakdown by category below.
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– BREAKDOWN BY CATEGORY –
Fun (7 of 10)
We give a good 7 out of 10 points for the fun part of Carpe Diem magazine. Stefan Feld, who is behind the castles of Burgundy, Bruges, Notre Dame and many others, is the master of these complex online collectibles. In Carpe Diem, take a tile and place it on your personal grid. In terms of gameplay, there isn’t much to it, but where it gets complicated is that a solution can have fifteen or twenty choices with a dozen different paths you can take with it. Do you want to build a farm or a river? Each has its own advantages and the room for manoeuvre is limited. The different options offer different bonus points.
The game lives up to its designer’s reputation. Carpe Diem isn’t the best in the series, but if you like that kind of juggling of different ways to strategize, you’ll love this one. Everything works well together, so you’re always kept on your toes by the game’s various twists and turns.
Reproducibility (7 of 10)
In the reproducibility section of Carpe Diem magazine, we give it a perfect 7 out of 10. There are things that work against this game, and many things that work in its favor. The negatives aren’t that bad and certainly don’t overshadow all the positives. This one will give you a bit of component paralysis. There is so much in this game. It’s a challenge to get it on the table. Take the time to play a few games at once and it will be worth it.
On a positive note, every aspect of gameplay changes from game to game. The way you get points on the board, the bonuses you get afterward, and the tiles that fill your board (with their dozens of possibilities) completely change each game. Because of the great balance, there is no more powerful way to win than another, so the way you play and win must completely change and adapt each time you play.
Interaction between players (6 of 10)
We gave a solid 6 out of 10 to player interaction in our test of Carpe Diem. Personal Table Set Constructors isn’t exactly a game that thrives on player interaction, but when the pitch goes beyond that, it’s above average. It’s basically a race to the top, but there are also interesting battles for chits and bonuses for points or resources that you can get throughout the game.
The plans to get the parts are interesting, but nothing is better or worse than everything else out there. The point has four squares and the circle has six points. You can move a point and then take a stone from the collection that starts at four and goes down. There are about three different draft picks, and all of them require you to step over your teammates in interesting ways to get there.
Quality (7 out of 10)
We give Carpe Diem a very good score of 7 out of 10 for testing quality. With so many processes, you would think that it would take a team of scientists to do all the calculations and balance them. We don’t know how they did it, but they did it well. Nothing seems stronger than everything else, and it always felt like we could make the right sequence of moves and be in the fight for the lead. The games are a little long, but the pace is steady.
This game has many elements. Yet their quality is important, or they would never last. Everything is well thought out and shouldn’t be a problem.
Art and style (6 of 10)
For the Art and Style section of the Carpe Diem review, we give it an above average score of 6 out of 10. The game does an excellent job of condensing a ton of juicy information into a lot of different small tiles and other components. With so many events, it was a necessary problem to solve, and they did. There are rivers, farms, buildings, improvements, and each of these types has different versions that mean different things. Everything is clear and you never know what each tile does.
The theme itself is sort of Roman style in a rustic farm setting. It’s not very exciting, it’s more functional than anything else. There are many characters and themes in all the features that go well with the gameplay. A lot happens in this game, and each element has been given the attention it deserves as part of the overall experience.
– CLOSING –
Carpe Diem Magazine |
Designer Stefan Feld created this niche to develop complex and high quality collectible games. You put the sets together in a simple way over time, but in the depth of the options it becomes very layered and intense. Carpe Diem isn’t the best in his catalog, but it’s a lot of fun and does his style justice. There are so many different things you can build in your personal space, and they all have countless configurations. It’s too much, but not much room. The storylines that guide the decisions make the game interesting, but nothing revolutionary. All in all, a good choice, especially if you like other games by this designer. Here is our review of Carpe Diem, we hope you enjoyed it!
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A full explanation of the evaluation criteria can be found here.
What would you write in your Carpe Diem magazine? Let us know in the comments below or on our BGH Facebook page.
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